Some more non obvious attacks can be beat with this version of the launcher, such as all versions of Jack X's Rocket Uppercut.
This means that low attacks are, in general, riskier than in other games, as a correct prediction can easily lead to 400+ damage in the post launcher juggle.
#STREET FIGHTER X TEKKEN MOBILE MANUAL#
Manual Launchers are immune to low attacks, meaning attacks such as crouching jabs will be ignored by the sequence and continue until the active hitbox. The manual launcher has some properties associated with it that the Cross Rush version doesn't.
#STREET FIGHTER X TEKKEN MOBILE FREE#
This version can actually hit an opponent on a Juggle (provided there are enough juggle points left) for a safe and free tag, albeit one that needs to connect and is highly punishable if whiffed. For most characters this version does 100 damage by itself, making it a good option for some low damage characters, who have higher damage partners. The manual launcher (or raw launch) is executed by pushing hard punch and hard kick at the same time without any normal attacks connecting previously. Rolento coming in happens automatically after connection.
Ibuki connecting with her manual launcher against Ling Xiaoyu. This should be noted if the player is trying to switch their partner back in as switch cancels can not be activated if the ally is still on the screen, furthermore tactics such as Pandora cannot be activated unless the ally is off the screen, some attacks with similar launch properties such as Ibuki's Kazekiri could help in these instances. Somewhat interestingly, Jin Kazama has a rather unique launcher where he hits twice, making a safe switch cancel tag for the incoming character.īoth incarnations of the launcher take a long time for the attacking character to recover from. Prior to the 2013 edition, the Cross Rush version also had the zoom in but it was removed alongside significantly reduced screen freeze on hit to speed up gameplay and prevent time overs. The command launcher has a zoom in Screen Freeze when it connects. Either version switches control of the point character to the anchor (one in waiting) on hit. Despite looking similar, there are two versions of the launcher that have varying amount of damage and properties. This is a mechanic available to all characters in the game (with some deviations). Ibuki's launcher in Street Fighter X Tekken.Ī Launcher (also referred to as a Manual Launcher or a Raw Launch) for the HP HK version is a universal gameplay mechanic in Street Fighter X Tekken.Įxecuted by pushing hard punch and hard kick at the same time, or ending a Cross Rush by pushing a hard attack after the final hard attack of a sequence (or pushing hard punch and hard kick after a normal connects), the character will perform a launcher.